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Human Computer Interaction based on
XVision
(left) interactive "pong" game, where the user plays with his hands (right) gesture recognition (see example MPEG
movie for the gesture recognition- it
starts
with a teaching step, where the system requests
specific gestures followed by the recognition step showing the currently grabbed image in the upper
small window and the matched template in the
lower one) System presentation: see ZDTV report |
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Examples (Applications) of Human
Computer Interaction |
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Color based feature selection +
tracking (MPEG from ICRA99 in Detroit) (MPEG of color tracking based on XVision) |
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Laser-Based Navigation based on XVision and |
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(see example(MPEG)
of Visual Servoing method for mobile navigation)
Vision-based control
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Positive (objects) and negative (gaps) obstacle detection from stereo vision.
One of the original images (left), calculated disparity image (right) and detected obstacle (bottom). In the MPEG movie the box is recognized as an obstacle, but not the newspaper presented later. |
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Vision-based obstacle avoidance used for safe navigation of the mobile robot ( MPEG movie ) |
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Omnidirectional navigation for
mobile systems. - Vision Based Navigation - Virtual Joystick ( MPEG movie ) |
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Vision-Based
Control for Robocup A few Robocup impressions from Seattle 2001 |
HTML-slides about
my Thesis (engl.)